Many people feel cabin fever in the winter months when more time is spent indoors, and when communication with the outside world is less frequent. We may become stir crazy and develop cabin fever. More severe cases of cabin fever are clinically known as seasonal affective disorder (SAD). With regard to the realism, Treasurer provided a compelling personal experience which you can check out in the "soo cabin fever." thread.Ĭabin fever is also known as the winter blues, winter malaise or mild winter depression. I'll gladly provide more details if people have questions. I hope this clears up the mechanic somewhat. If you spent 24 hours outside 5 days ago and you do the same today, you don't change your running average at all. Again, this is because cabin fever is a running 6 day average. I have repeatedly heard people complain that once they have a risk of cabin fever they can spend 48 hours outside without that risk diminishing. Same on Day 17! Only on Day 18 does it dissipate, and you hesitantly move back inside. only the cabin fever doesn't diminish at all! Day 16 and your risk is the same. So so you wake up on Day 15 with a risk of cabin fever! Oh no!. So you go out for a regular day, spend 13 hours in the wilderness, come home and sleep. You have all your new toys and no cabin fever risk. Three days ice fishing, then three days crafting some clothes out of your furry friends. only if your 6-day running average time indoors exceeds 12 hours will you be in trouble:ĭays in game.Hours indoors.7-day running average time indoorsĭay 1.11.11ĭay 2.11.11ĭay 3.11.11ĭay 4.11.11ĭay 5.11.11ĭay 6.11.11ĭay 7.11.11 I've only been close once in a couple hundred days.Īssume that you have been averaging 11 hours inside every day (This is pretty common for me, sleeping indoors, then wandering around and having fun). You have to stay inside more than half of the time over a 6-day period to develop the risk. I've seen a lot of confusion around cabin fever, but I don't know that it needs to impact anyone's playstyle in a huge way.
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